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Joe Siegler announces on Usenet that 3DRealms is working on a sidescrolling shooter titled Duke Nukem Forever.
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Work on this version stops when 3DRealms decides to work on a sequel to Duke Nukem 3D. Jones would release screenshots of his work identifying it as "Duke Nukem Forever voxels from 1996", but the voxels themselves (that include objects specific to the Duke Nukem 3D campaign) prove that the DNF labeling was a mistake. Soon after the Atomic Edition is released, work starts on a never completed version of Duke Nukem 3D (1.7) using voxels made by Dirk A.
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A freeware tool to extract and convert data from the game. Files: The demo of Duke Nukem Forever.Cheat codes that can be used with the demo. Development notes including the original world chart that was released in 2009. Documents regarding various lawsuits faced by 3DRealms and Gearbox. plan updates, press releases or interviews. Text Docs: Statements by developers posted in forums.Audio: Versions of the Grabbag theme, outtakes by Jon St.Videos: Trailers, promotional videos for the game, portfolio videos showing individual contributions to the game.Concept Art: Sketches or renders of individual characters, objects or locations, ordered by year.Screenshots: In-game scenes released by companies or individuals who worked on the game, ordered by year.Here you will find absolutely everything that was released on the Internet by 3DRealms, Triptych, Gearbox or individual developers, during the long process of getting the game done.įor your convenience, this site is split into sections. Welcome to the Duke Nukem Forever Museum, the most complete archive of material regarding the development of Duke Nukem Forever, documenting the history of the most hyped video game of all time, developed from 1997 to 2011.
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